The Art of Jeff King
SUMMARY
Visual effects artist with a traditional art background.
NAFTA (CUSMA/USMCA)-qualified.
VFX and digital art for feature film, broadcast TV, AAA gaming,
mobile, and web.
EXPERIENCE
WildBrain Studios (Vancouver, BC)
Lead FX Artist [Mar 2024 - Present]
-
Dynamic FX for animated adventure show. More details to be added here soon.
Scanline VFX (Vancouver, BC)
"Stranger Things: Season 4", "Aquaman and the Lost Kingdom", "Black Adam", "Avatar: The Last Airbender" (live action) and "Yu Yu Hakusho" (live action)
FX Artist [Dec 2021 - Dec 2023]
-
Created realistic, high-caliber, dynamic, and riveting visual 3D FX
-
Particle, Smoke, Pyro, RBDs, Axiom, SOP/DOP, instancer simulations
-
Built multi-shot setups for efficiency
-
Rendered my own FX (VRay, Mantra, 3DSMax)
-
Worked with Krakatoa/Magma PRTs
WildBrain Studios (Vancouver, BC)
"Blaze and the Monster Machines" (TV) - Season 4 - 6
Lead FX Artist [Jun 2020 - Dec 2021]
-
Dynamic simulations for animated TV show
-
NUKE compositing, look-dev, templates
-
Created and published FX rigs for team and Animation department
-
Built tools and scripts (Python/Mel)
-
Created tutorials and managed team's Wiki
-
Backup for supervisor
FX Artist [Nov 2017 - Jun 2020]
-
Created and comped dynamic simulations for animated TV show
-
Made FX rigs and NUKE templates/gizmos for team
-
Created several process docs
Rainmaker (now Mainframe Studios) (Vancouver, BC)
"Spy Kids: Mission Critical" (Netflix) - Seasons 1 & 2
FX Artist [Jan 2017 - Nov 2017]
-
Particle sims, FX rigs, deep compositing
-
Sparks, lasers, electricity, dust, flares, camera shake, look-dev, air distortion, etc.
"Bob the Builder" (TV/Cinema) - Season 20 and 'Mega Machines' movie
FX Artist [Apr 2016 - Oct 2016]
-
Dynamic FX
-
Dust, sparks, steam, impact debris, gravel pouring, dirt kick-ups, etc.
-
nParticles and sprites
-
The Asylum (Burbank, CA)
Animator [Feb 2016 - Mar 2016]
-
Animated fish characters and camera (~10 mins of the released movie in a month) for animated DVD movie
-
Brought in only for final month of production to help finish the movie
Broken Glass Studios (Global Team)
"The Dark Mod"
Concept Art & Audio [4 years part-time, voluntary]
-
Video game project ideas, concept art (models, animation, Photoshop)
-
Audio (machine sounds and ambient music)
-
Collaboration across globe
-
One of PC Gamer magazine's "20 Best Total Conversion Mods Ever" (2015); 2nd on its "Top 50 best free PC games" (2016); and its "Mod of the Year" (2013)
Freelance (Monroe, WA)
Graphic Designer [2004 - 2011]
-
Multiple websites - Code, design, graphics, Flash anims, logos, admin
-
Branding - Product labels, fashion concepts
AT&T (Bothell, WA)
Sr. Project Manager [Apr 2007 - Feb 2012]
-
Managed U-verse and Mobility Customer Ops' stake in many highly visible technical, legal, and marketing projects. Supervised a team of Project Specialists for 2 years
-
Project management for IPv6/CGN/6rd launches, Xbox receiver, IPTV apps, hardware/firmware deployments, VoIP, HSIA, promotions, external att.com enhancements, training docs, customer comms, launch strategies, trials, and UAT
-
Gave presentations to Executive Leadership
-
Supported ~30 call centers and tens of thousands of agents in US, Canada, Mexico, Bogota, India, and Philippines
EDUCATION
The DAVE School - (Digital Animation & Visual Effects) - Orlando, FL
VFX Production Certification (June 2015)
-
Owned two shots and modeled spaceship for multi-award winning "Runners 2" animated short
University of Washington's "School of Business" (Seattle, WA)
BA in Business Administration (4-year degree)
-
Courses taken include: Marketing, Finance, Economics, Accounting, Brand Management, Statistics, Law, and Info Sys
HONORS & AWARDS
-
7th Annual Pixie Award - Platinum (for Animation) - "Runners 2" Animated Short
-
Award of Merit (Accolade Global Film Competition) - "Runners 2" Animated Short
3D / VFX
-
Dynamic FX / Fluids
-
Compositing (2D, 3D, Deep)
-
Rigging
-
Animation
-
Scripting (Python / VEX / MEL)
-
Modeling
-
Texturing
-
Stereoscopic Conversion
-
UVs
-
Icons / Logos / Graphics
Software
-
Houdini
-
NUKE
-
Maya
-
Phoenix FD
-
SOuP / VDB
-
MODO
-
3DSMax (PRTs, Krakatoa, Magma)
-
Rendering (Mantra, V-Ray, Renderman, Mental Ray)
-
Photoshop
-
MARI
-
ZBrush
-
Mocha Pro
-
Premiere Pro
-
ShotGrid
-
Deadline / Qube
Other
-
Strong Artistic Eye
-
Strong Business Acumen
-
Detail-oriented
-
Traditional art/Painting
-
Technical
-
HTML / CSS
Jeff A. King
FX Artist