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​​                              SUMMARY                              

 

Visual effects artist with a traditional art background.

NAFTA (CUSMA/USMCA)-qualified.

VFX and digital art for feature film, broadcast TV, AAA gaming,

mobile, and web.

                                                    EXPERIENCE                                                      

WildBrain Studios (Vancouver, BC)

Lead FX Artist                                                                          [Mar 2024 - Present]

  • Dynamic FX for animated adventure show. More details to be added here soon.

Scanline VFX (Vancouver, BC)

"Stranger Things: Season 4", "Aquaman and the Lost Kingdom", "Black Adam", "Avatar: The Last Airbender" (live action) and "Yu Yu Hakusho" (live action)

FX Artist                                                                                  [Dec 2021 - Dec 2023]

  • Created realistic, high-caliber, dynamic, and riveting visual 3D FX

  • Particle, Smoke, Pyro, RBDs, Axiom, SOP/DOP, instancer simulations

  • Built multi-shot setups for efficiency

  • Rendered my own FX (VRay, Mantra, 3DSMax)

  • Worked with Krakatoa/Magma PRTs

WildBrain Studios (Vancouver, BC)

"Blaze and the Monster Machines" (TV) - Season 4 - 6

Lead FX Artist                                                                        [Jun 2020 - Dec 2021]

  • Dynamic simulations for animated TV show

  • NUKE compositing, look-dev, templates

  • Created and published FX rigs for team and Animation department

  • Built tools and scripts (Python/Mel)

  • Created tutorials and managed team's Wiki

  • Backup for supervisor

FX Artist                                                                                [Nov 2017 - Jun 2020]

  • Created and comped dynamic simulations for animated TV show

  • Made FX rigs and NUKE templates/gizmos for team

  • Created several process docs

Rainmaker (now Mainframe Studios) (Vancouver, BC)

"Spy Kids: Mission Critical" (Netflix)​ - Seasons 1 & 2

FX Artist                                                                                   [Jan 2017 - Nov 2017]

  • Particle sims, FX rigs, deep compositing

  • Sparks, lasers, electricity, dust, flares, camera shake, look-dev, air distortion, etc.

"Bob the Builder" (TV/Cinema) - Season 20 and 'Mega Machines' movie

FX Artist                                                                                   [Apr 2016 - Oct 2016]

  • Dynamic FX

    • Dust, sparks, steam, impact debris, gravel pouring, dirt kick-ups, etc.

    • nParticles and sprites

The Asylum (Burbank, CA) 

Animator                                                                                [Feb 2016 - Mar 2016]

  • Animated fish characters and camera (~10 mins of the released movie in a month) for animated DVD movie

  • Brought in only for final month of production to help finish the movie

Broken Glass Studios (Global Team) 

"The Dark Mod"

Concept Art & Audio                                              [4 years part-time, voluntary]

  • Video game project ideas, concept art (models, animation, Photoshop)

  • Audio (machine sounds and ambient music)

  • Collaboration across globe

  • One of PC Gamer magazine's "20 Best Total Conversion Mods Ever" (2015); 2nd on its "Top 50 best free PC games" (2016); and its "Mod of the Year" (2013)

Freelance (Monroe, WA) 

Graphic Designer                                                                             [2004 - 2011]

  • Multiple websites - Code, design, graphics, Flash anims, logos, admin

  • Branding - Product labels, fashion concepts

 

AT&T (Bothell, WA) 

Sr. Project Manager                                                          [Apr 2007 - Feb 2012]

  • Managed U-verse and Mobility Customer Ops' stake in many highly visible technical, legal, and marketing projects. Supervised a team of Project Specialists for 2 years

  • Project management for IPv6/CGN/6rd launches, Xbox receiver, IPTV apps, hardware/firmware deployments, VoIP, HSIA, promotions, external att.com enhancements, training docs, customer comms, launch strategies, trials, and UAT

  • Gave presentations to Executive Leadership

  • Supported ~30 call centers and tens of thousands of agents in US, Canada, Mexico, Bogota, India, and Philippines

                                                   EDUCATION                                                     

 

The DAVE School - (Digital Animation & Visual Effects) - Orlando, FL    

VFX Production Certification (June 2015)

  • Owned two shots and modeled spaceship for multi-award winning "Runners 2" animated short

University of Washington's "School of Business" (Seattle, WA)

BA in Business Administration (4-year degree)

  • Courses taken include: Marketing, Finance, Economics, Accounting, Brand Management, Statistics, Law, and Info Sys

                                         HONORS & AWARDS                                           

 

  • 7th Annual Pixie Award - Platinum (for Animation) - "Runners 2" Animated Short

  • Award of Merit (Accolade Global Film Competition) - "Runners 2" Animated Short

  • LinkedIn App Icon
3D / VFX                       
  • Dynamic FX / Fluids

  • Compositing (2D, 3D, Deep)

  • Rigging

  • Animation

  • Scripting (Python / VEX / MEL)

  • Modeling

  • Texturing

  • Stereoscopic Conversion

  • UVs

  • Icons / Logos / Graphics

 Software                      
  • Houdini

  • NUKE

  • Maya

  • Phoenix FD

  • SOuP / VDB

  • MODO

  • 3DSMax (PRTs, Krakatoa, Magma)

  • Rendering (Mantra, V-Ray, Renderman, Mental Ray)

  • Photoshop

  • MARI

  • ZBrush

  • Mocha Pro

  • Premiere Pro

  • ShotGrid

  • Deadline / Qube

 Other                           
  • Strong Artistic Eye

  • Strong Business Acumen

  • Detail-oriented

  • Traditional art/Painting

  • Technical

  • HTML / CSS

Jeff A. King

FX Artist

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